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Player

A player who is connected to the server, which your scripts get from events like players.joined.

Fields

idnumber
user_idnumber
namestring
positionvector
aliveboolean
healthnumber
max_healthnumber
walk_speednumber
jump_heightnumber
climbingboolean
climb_speednumber
teamTeam?
velocityvector

Events

health_changedEvent<(Player, number, number)>

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