Skip to content

Instance

An object in your place, such as a part, group, model, spawn, light or NPC, which your scripts find, change and spawn.

Fields

idstring
kindstring
namestring?
parentInstance?
positionvector
rotationvector
sizevector
colorColor
transparencynumber
visibleboolean
can_collideboolean
anchoredboolean
velocityvector
physics{ density: number, friction: number, bounciness: number }
seatSeat?
spawnSpawn?
prefabstring?
angular_velocityvector
massnumber
collision_groupstring
center_of_massvector
gravity_scalenumber
linear_dampingnumber
angular_dampingnumber
sleepingboolean
display_namestring
clickableClickable?
billboardBillboard?
audience{ Player }?

Events

touch_endedEvent<(Instance, Player?, Instance?)>
touchingEvent<(Instance, Player?, Instance?)>
interactedEvent<(Instance, Player)>
occupiedEvent<(Instance, Player)>
vacatedEvent<(Instance, Player)>

Tip of the day

From: USBX

HOME Menu

Wii Menu

Wii Remote Settings