SequenceA timed scene, such as a cutscene, that is playing for players, which you get back from sequence.play.EventsmarkerEvent<(string)>completedEvent<()>
Sequence:cancelmethod#Stops a Sequence that is still playing, before it reaches its end.Sequence:cancel() -> ()examplerun:cancel()Use it forletting players skip a cutscene, or stopping it when the round ends early.