Constraint
A joint that links two parts or models, such as a weld, hinge, rope or spring, which you create with physics.constrain.
Everything on the Instance channel works on it too.
Fields
type"weld" | "hinge" | "ball_socket" | "slider" | "rope" | "spring"
aInstance?
bInstance?
anchor_avector
anchor_bvector
face_aFace?
face_bFace?
offset_avector
offset_bvector
axisvector
limits_enabledboolean
lower_limitnumber
upper_limitnumber
motor_enabledboolean
motor_speednumber
motor_max_forcenumber
lengthnumber
stiffnessnumber
dampingnumber