CameraMove
A smooth camera movement for players, which you get back from camera.move_to so you can wait for it or cancel it.
Events
completedEvent<()>
A smooth camera movement for players, which you get back from camera.move_to so you can wait for it or cancel it.
Pauses the script until the camera move's time is up, then carries on.
camera.move_to(player, { position = math3d.vector3.new(0, 20, 30), duration = 2 }):wait()Use it forplaying cutscene shots one after another, in order.
Stops the camera right where it is, partway through the move.
move:cancel()Use it forletting players skip a cutscene they have already seen.